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Game Design - Multiplayer Games Part 2: Simplicity

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Games for friends Sometimes the best moments in gaming come when your heart is pounding as you try to decimate your friends in some good old-fashioned multiplayer fun. This series of posts focuses on some of the games we've built to deliver these moments. The next one up is Simplicity. Simplicity This is a multiplayer puzzle game that was inspired by Super Puzzle Fighter . Players play side-by-side and are given the same set of puzzle pieces (called orbs). The orbs are colour-coded and must be stacked according to their colours. When a smash gem arrives, the player can use it to smash all of the connected orbs of the same colours as the gem. In so doing, the player's field is cleared up a bit and an equivalent number of orbs are sent across to the opponent's field. The first player to reach the top of the play area loses the match. An actual match can be seen in the video below: Simplicity is a real-time multiplayer game. Players are able to drop orbs at a...

Game Design - Multiplayer Games Part 1: Psychic

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Games for friends Games that you can play by yourself are great, but at GamePyong, we've always been fascinated by the ability to play against anyone, anywhere in the world. The very first version of All Fours Online was built shortly after we first learned how to send data across a network via sockets. Playing against a computer AI can be interesting but it in no way compares to a real, live human opponent. In this series, we'll be taking a look at a couple of the multiplayer games we've built in the past (excluding All Fours, which was covered in a previous post ). The first one is a little-known card game called Psychic. Psychic This is a recreation of the two-player card game known as Psychological Jujitsu . In the game, a normal deck of cards is separated into its suits, and each player is given one of the suits (not the diamonds). The diamond suit is shuffled and placed face-down in the middle of the players. The players can look at their cards. On each turn...